





EST. 1984
One game to rule them all. This project dropped a game layer on the classic in-store retail model for the thousands of stores and associates across the nation. It was a great experiment in serious games. One that challenged the line between work and play, leveraged the nuances of human motivation and organizational psychology, and illustrated the power of re-framing the mundane.
Roles: Lead experience designer, strategy lead, research lead
Responsibilities: Wireframes, concept docs, research synthesis
One game to rule them all. This project dropped a game layer on the classic in-store retail model for the thousands of stores and associates across the nation. It was a great experiment in serious games. One that challenged the line between work and play, leveraged the nuances of human motivation and organizational psychology, and illustrated the power of re-framing the mundane.
Roles: Lead experience designer, strategy lead, research lead
Responsibilities: Wireframes, concept docs, research synthesis
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